mizumew said: Going back to an already discussed topic, but I realized what also puts me off form the comics- the designs! When you put Sonic or any of his friends form the game next to the Archie characters, there's a definite difference. There's these "rules" of sorts that the Archie comics don't follow in terms of character build and detail. It just two glaringly obvious types of anthrope- nothing wrong with it, but it clashes and makes it harder to believe they're in the same world as each other.
You are absolutely correct.
Until recently, Archie consistently showed that they had practically no grasp whatsoever of the SegaSonic character design standard. Today, you can easily tell the difference between an artist who has a firm grasp of SEGASonic character design and one that simply doesn’t by noting these differences.
The first issue? Build.
Sonic anthropes have bodies that are typically composed of simple shapes with no defined musculature and no voluptuousness except for Rouge to an extent and even she doesn’t go excessively humanoid with it;
This is how not to design the build of a Sonic character;
Sonic anthropes are not humans with fur and animal heads stuck on them. Their limbs tend to be wiry with no particularly pronounced articulation or strongly-defined knees/elbows. They also don’t have navels either.
Second issue? Hair.
With the exception of humans or human-like characters like Shahra, Sonic anthropes do not have human-like hair. Their ‘hair’ is simply defined as highly stylized ‘extensions’ of the fur;
They certainly don’t look like they’ve scalped a human and are walking around with his/her barnet on top of their skulls like this;
Third issue? Feet.
With the exception of humans/human-like characters, Chip and the Koala’s that compose the Coconut Crew, no Sonic anthrope has defined toes (As visible digits) on their feet;
Again, a trait that is not only widely present in Archie characters even after this design trait was shown but has even been outright ignored on SEGA characters who have been defined as toeless;
The toelessness is appropriate-looking and was possibly utilized as a design standard of SEGASonic character design to ensure that the characters don’t look excessively humanoid. When you put realistic, gangly feet on a zany and purposefully basic character frame, you detract from it by breaking that sense of non-realism.
The fourth issue? Gender differentiation i.e Sexual dimorphism and variety between two individuals of the same species whilst still preserving the design standards.
Two Hedgehog’s of different genders in the games;
Two Echidna’s of different genders in the games;
Two Cats of different genders in the games;
Contrast Amy with Bernadette (Sonic’s mother) earlier on;
Basically Sonic with breasts, a shock of overly-contrasting human-like hair and a dress. Now Classic Amy was not exactly exempt from this sort of non-distinctness but she still had aspects that defined her as more distinct from Sonic, such as her softer eye-shape. She wasn’t as half-assed to the same degree as Bernie.
Contrast Tikal with Lien-Da;
Knuckles in drag. Without the aspects that accentuate Tikal’s comparative femininity such as a small nose and softer, undefined cheeks.
Contrast Arlo with Mighty;
This example shows the problem with Archie’s character design in that it makes no real attempt to design their own character as looking akin to SEGASonic anthropes yet still with a sense of distinctness. Big and Blaze are the same species yet look distinctly different without either of them looking as if they belong to different series.
Now you can say that today, the Archie artists are finally getting it…mostly. Look at characters such as Coral, Pearly and Razor. Look at random background Mobians in New Mobotropolis. They all look like original, well-designed characters who wouldn’t look out-of-place in a Sonic game. In fact the majority of them look so good that I’d be definitely inclined to think that they were designed by Yuji Uekawa if I didn’t know any better.
I feel like this should go here for some reason.