If someone wanted to be a runner, you don’t tell them to think about running, you tell them to run. And the same simple idea applies to writing.
Markus Zusak (via maxkirin)
(Reblogged from thewritingcafe)




for you and me who experience artblock..
keep on drawing!


This goes for writers/writing as well!

(Reblogged from clevergirlhelps)


[ I know a few of us here have previously plotted out a Scott Pilgrim AU but I never really got a chance to illustrate that until now. ]

[ Ramona’s not here because we never figured out who would be her so I just had Chrom’s cape cover that spot up hahaha ;; ]

(Reblogged from reubenemblem)
(Reblogged from officialsegaofamerica)


Because comic sans always screams fun.

I’ve written a guide on making a map before and there are tons of tutorials in my map tag, but I’m going to make a guide for people who, like me, mostly just click stuff through trial and error or who aren’t that great at using photoshop. In that tag you can also find links to brushes for mountains, trees, castles, etc. and some information on geography.

I’ll show you how to get the effect in the above photo and how to generate different maps for your fictional world using the render cloud feature. I use cs2 to make maps. I downloaded it a long time ago, so I don’t remember where I got it, but there are tons of free versions out there if you look for them.

Read More

(Reblogged from thewritingcafe)
(Reblogged from lifehackable)
(Reblogged from officialsegaofamerica)


I’ve received a lot of letters from artists asking to check out their artwork and their blog, and I’ve noticed that a lot of them openly write unhealthy amounts of negative comments about their artwork, it was super depressing, honestly.  :(
Confidence plays a very very important role as an artist, it’s what helps us learn and grow without the constant feeling of doubt and jealousy!  You are a unique individual who must go down your own unique path, and as scary as it sounds, you can’t rely on others to hold your hand all the way through.  You are the only one who can get yourself to where you need to go, and beating up your artwork is not the way!  Trust yourself and your abilities to make a change, and you can do anything!!

Love your art, love yourself!

(Reblogged from cookingpeach)


Rin: imconfused, whats he doing? is he flying is he sliding?
Rin: taking baby tap dance steps

so i made this and its all rin’s fault

watCHA! CHA! HA! *tappa tappa*

ok i’m almost sorry about making this but also not

(Reblogged from cookingpeach)


Here’s a handy dandy color reference chart for you artists, writers, or any one else who needs it! Inspired by this post x

(Reblogged from writeworld)



For all the artists out there. xoxo

And if you can’t make something today, you can always try tomorrow! It’s good just to try!

(Reblogged from fixyourwritinghabits)

mizumew said: Going back to an already discussed topic, but I realized what also puts me off form the comics- the designs! When you put Sonic or any of his friends form the game next to the Archie characters, there's a definite difference. There's these "rules" of sorts that the Archie comics don't follow in terms of character build and detail. It just two glaringly obvious types of anthrope- nothing wrong with it, but it clashes and makes it harder to believe they're in the same world as each other.



You are absolutely correct.

Until recently, Archie consistently showed that they had practically no grasp whatsoever of the SegaSonic character design standard. Today, you can easily tell the difference between an artist who has a firm grasp of SEGASonic character design and one that simply doesn’t by noting these differences.

The first issue? Build.

Sonic anthropes have bodies that are typically composed of simple shapes with no defined musculature and no voluptuousness except for Rouge to an extent and even she doesn’t go excessively humanoid with it;


This is how not to design the build of a Sonic character;


Sonic anthropes are not humans with fur and animal heads stuck on them. Their limbs tend to be wiry with no particularly pronounced articulation or strongly-defined knees/elbows. They also don’t have navels either.

Second issue? Hair.

With the exception of humans or human-like characters like Shahra, Sonic anthropes do not have human-like hair. Their ‘hair’ is simply defined as highly stylized ‘extensions’ of the fur;

They certainly don’t look like they’ve scalped a human and are walking around with his/her barnet on top of their skulls like this;


Third issue? Feet.

With the exception of humans/human-like characters, Chip and the Koala’s that compose the Coconut Crew, no Sonic anthrope has defined toes (As visible digits) on their feet;


Again, a trait that is not only widely present in Archie characters even after this design trait was shown but has even been outright ignored on SEGA characters who have been defined as toeless;


The toelessness is appropriate-looking and was possibly utilized as a design standard of SEGASonic character design to ensure that the characters don’t look excessively humanoid. When you put realistic, gangly feet on a zany and purposefully basic character frame, you detract from it by breaking that sense of non-realism.

The fourth issue? Gender differentiation i.e Sexual dimorphism and variety between two individuals of the same species whilst still preserving the design standards.

Two Hedgehog’s of different genders in the games;


Two Echidna’s of different genders in the games;


Two Cats of different genders in the games;


Contrast Amy with Bernadette (Sonic’s mother) earlier on;


Basically Sonic with breasts, a shock of overly-contrasting human-like hair and a dress. Now Classic Amy was not exactly exempt from this sort of non-distinctness but she still had aspects that defined her as more distinct from Sonic, such as her softer eye-shape. She wasn’t as half-assed to the same degree as Bernie.

Contrast Tikal with Lien-Da;

Knuckles in drag. Without the aspects that accentuate Tikal’s comparative femininity such as a small nose and softer, undefined cheeks.

Contrast Arlo with Mighty;


This example shows the problem with Archie’s character design in that it makes no real attempt to design their own character as looking akin to SEGASonic anthropes yet still with a sense of distinctness. Big and Blaze are the same species yet look distinctly different without either of them looking as if they belong to different series.

Now you can say that today, the Archie artists are finally getting it…mostly. Look at characters such as Coral, Pearly and Razor. Look at random background Mobians in New Mobotropolis. They all look like original, well-designed characters who wouldn’t look out-of-place in a Sonic game. In fact the majority of them look so good that I’d be definitely inclined to think that they were designed by Yuji Uekawa if I didn’t know any better.

I feel like this should go here for some reason.
-Princess Skie

(Reblogged from fyeahbettersonicfancharacters)

whoops gotta go


whoops gotta go

(Reblogged from kinucakes)

The smash necklaces are just arrived!
And I love em so much **

(Reblogged from miyakuli)